Design for Manufacturing Course Design for Manual Assembly Boothroyd Dewhurst Method

Design For Manufacturing - DFM Course 11 Design for Manual Assembly Part 2: Boothroyd Dewhurst Method

on December 09, 2014

In this Design for Manufacturing lecture, we are focus on the Boothroyd Dewhurst Method of Design for Assembly. Much of the inspiration for this lecture comes from the following references.

There are several other methods besides Boothroyd Dewhurst when looking at Design for Assembly but it is by far the most popular and wide-spread. The operating thesis behind this method is that the product cost is directly related to the assembly time so if you can put it together quicker, there is less of a labor rate. Additionally, the assembly time and quality are directly related to both the part count and the ease in which the parts go together.

The Boothroyd Dewhurst Method involves systematically looking at the part geometry and how they're fastened to estimate a time to put the different parts together. Then, adding it up and comparing it to a theoretical minimum part count (what's the fewest number of possible parts you could have to build the product). You will then get a ratio of the two to get an overall design efficiency. The actual number does not matter as it's intended as a benchmarking tool; as you improve the design you have some benchmarks or some comparison points so you know this design is better or worse than that your previous design.

Most importantly, this method forces you to take a step back because everything is so rushed to get the actual product working and you're thinking about so many things. The Boothroyd Dewhurst method lets you pop up a level and think specifically about assembly and ask questions: Do I really need two parts? Can I put them together with snap fit rather than screws? It is those key insights that are important.

You can view the full video and accompanying slides below. The worksheet corresponding to slides 12 and 13 can be accessed here:


Video by Williamson Visuals

Scott N. Miller

Scott has been fascinated with hardware since he was old enough to hold a screwdriver. He worked on a robotic tuna fish, life-size robotic dinosaurs for Disney Imagineering, and robotic baby dolls with Hasbro, before joining iRobot where he was responsible for leading the Roomba team to scale the functional prototype to high-volume production of the first three million units.

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